02 Void of Black Boxes The camera pushes forward into a deep black void as sleek metallic cubes tumble at the screen, obscuring distant lights.
03 Black Box Grid As the camera continues forward, the tumbling black boxes begin to form into a loose grid. The camera begins to focus on a particular black box on the distant horizon that is glitching and morphing, attempting to emit a weak signal.
04 Black Box Static The camera begins to zoom into the glitching black box on the horizon, bringing it into full focus as each of its four metal panels fold inward and begin transmitting white static.
05 Fullscreen Static The static cube tumbles forward and collides with the camera, covering the view in white static.
06 Light Blast A sudden blast of light cuts through the static, and fades the screen to black.
07 Barren Landscape: Binary Code Rain The camera is now travelling forward through a barren landscape representative of the lack of vibrant data. Binary digits rain down in patterned grids, as the scene glitches slightly.
08 Barren Landscape: Black and White Grids of black and white squares glitch over the landscape, as well as supporting text elements arranged in 3D grids extending into the distance.
09 Barren Landscape: Yes & No “Yes” and “No” text grids glitch into place as the camera continues to push forward over the barren landscape.
10 Barren Landscape: WHY As the camera comes to rest, the word “why” emerges on the horizon to accentuate the voice over, as lingering elements from the previous sequences glitch over the landscape.
11 Conventional AI World The camera passes through towering brutalist / monolithic black and white structures, as the scene continues to glitch slightly.
12 Cognitive Vortex A colorful vortex emerges on the horizon as the camera moves forward, threatening to swallow the conventional AI structures.
13 Cognitive AI Tunnel The camera picks up speed and blasts through a twisting colorful tunnel made of light and patterns of bright colors.
14 Explosive Data Sphere Multi-layered spheres of data particles explode outward into vast colorful patterns of glittering bits of light.
15 Risky Sphere A fragile glass sphere core shatters into pieces exposing the core of “risk”.
16 Trust Data Sphere Data spheres begin to self-organize into structured fields of shifting text and point data.
17 Binary Explosion A final explosive shockwave of binary digits expands outward shaking the camera and covering the scene with glistening data.
18 Information Tree The binary data explosion forms into a rotating information tree.
19 Information Tree and the Cognitive Lens As the information tree filters down into a single point of light, it begins to pass through the 3 rings of the Cognitive Lens.
20 Cognitive Lens Reveal The camera begins to rotate down around the axis of the Cognitive Lens array.
21 Cognitive Lens Refraction The camera continues to pivot down into the path of the cognitive lens, as a data matrix begins to form within its path.
22 Lens Matrix A data matrix manifests, unfolding into multiple layers of numerical and iconic arrays, from behind the refractive view of the cognitive lens.
23 Lens View The camera becomes fully aligned with the Cognitive Lens, with a full view of the data matrix. Within the sequence, the camera ultimately pushes through into the matrix and rotates around to focus on key bits of data.
24 Lens to Industrial Factory An industrial factory manifests at the core of the data matrix as the scene transitions to pivot around the structure.
25 Factory to Holographics The scene transitions from the industrial factory to it’s holographic representation in an office settings, all seen through the eye of the cognitive lens.
26 Holographic Zoom The view zooms deep into the holographic structure and zeroes into a particular spherical structure, as data unfolds around the element to illustrate further levels of informational detail.
27 Recommendations The scene transforms to become an infographical screen readout, something which might be displayed as a results/recommendations screen on a monitor.
28 User Interaction The camera pulls back from the recommendations screen to reveal that it is displayed upon a computer and display system within a conference environment.
29 Data Matrix Holographics The spherical data matrix manifests within the context of the conference environment, as the lens is revealed to support the transition to the next scene.
30 Data Matrix – Office Environment The scene pulls back from a laptop to reveal the data matrix presented in digital modes amid another office environment.
31 Camera Zoom Out From Office The camera pulls back to reveal that the office environment is contained within the windows of an office structure. The camera pulls up and over the scene, moving higher and higher.
32 Data Earth The camera pulls back from the surface of a digital ‘Data Earth’.